Consonance

Consonance, AMB gallery, join exhibition with Andrea Uváčiková and Zbyněk Janáček, Hradec králové, 2022

CONSONANCE (or reverberation) satisfactory harmony, it is created by harmonizing differences, shifts, deviations. The triple snare of various artistic personalities meets over the theme of the line in contact with space. The line is an abstraction, because the world is constantly changing and the line represents the seam, the joint, the scar, the repetitions form the rasters and the annual rings appear. In the Shapeshift series, multimedia graphic designer Andrea Uváčiková and sculptor Zuzana Bartošová examine 3D shapes and their 2D projections. How we understand them, how we think about shapes, how we remember what we touch in the mind and real senses. Zuzana Bartošová understands the lines of “growth” of a 3D printed object as a kind of annual rings. White transparent plastic is an artificial substance, natural to man, because we created it to our advantage. The object is created by layering linear fibers and acquires properties of the outside and inside, to which daylight and artificial light also have something to say. Leonardo da Vinci has already studied the relationship between matter and time. To this day, we are fascinated by the imprint of the past, natural growth, layering, we perceive the passing of time written and stored in matter. Andrea Uváčiková asks the question: We can recognize three-dimensional bodies in two dimensions, because we load the world mostly in two dimensions, in various records and digital media. Traditional graphic gravure printing techniques can offer (albeit slight) depth and plasticity, but the author embarks on a path of generalization. The intense black surface disturbs the illusion of space built by lines and light valleys in a disturbing way. Zbyněk Janáček intensifies the gentle rhythm of both shapeshifts by layering intense colored areas on top of each other. The metallic foil further enhances the idea of ​​reflection and window. Where should the window lead? From the inside out, or vice versa, into a completely different dimension? Objects taught by Abbot Suger’s early Gothic light mysticism, De Stijl’s Dutch initiation platform, and Hugo Demartini’s exploration of chance, levitation, and gravity are essays on constant motion. Flat objects can be considered in a sense as displays or series. Shapes and their relationships with surface and space are constantly changing, settling, concentrating, sharpening in them. Permanent movement is a characteristic of the world. The world is moving towards order, but at the same time it does not stay in it. He destroys harmony with his movement and seeks a new, different, not better, not worse, alive and natural. The interest in the work of all three creators is the interest in the relationship of two and three dimensions, in the question of displaying and reading back this sophisticated speech. How we understand the world and how we can talk and think about it through concepts, signs and images.

Arte-factum Kaunas 2022

Modernism for the Future 360/365 Project, 3D prints, collaboration with Andrea Uváčiková, Kaunas, 2022

The project is based on the morphology of the Hardware store building, which has undergone changes over the years. Our goal is to point out the development of the external features of the building (external features), but also the connection with the purpose for which the building was used (internal context). We want to relate the modernist features that the building bears to the ideas of modernity (in general) through contextualization. We choose architecturally interesting parts of the exterior and interior of the building, from which we plan to create scale 3D models from original materials (concrete, glass, etc.). This will create a series of models that act as museum artifacts, and the architecture of our exhibition is also conceived in this style. The artifacts will added QR codes, which take over the function of “labels” for works, similar to what is the case in museums. After displaying the QR code, however, a caption does not appear, but a link to an animation that works with the visual morphology of a particular artifact. Animation acts at first as games (literally referring to them somewhere – tetris), but over time their original meaning, transformation, or more general context to the ideas of modernism that they mediate begins to appear.

A-cumulation

Festival Prototyp Brno, thermosensitive 3D printing, sound, collaboration with Andrea Uváčiková, 2021.

A kumulace Zuzana Bartošová, Andrea Uváčiková Installation A cumulation responds to the problems associated with a large population and the associated with warming of the planet. The installation directly responds to the presence of visitors. Objects have sensors which directly response to movement of visitors and they start to heat and change colour. The objects are printed from thermo-sensitive material and thus change color in directly to the number of visitors in the gallery, so everyone can influence the appearance of the objects with their presence. The installation does not solve the problems with global warming, it is just a statement or reflection on the accumulation of materials in space and the associated accumulation of heat. Simultaneously with the objects, there is a sound installation in the space, which represents the accumulation of sounds directly from the gallery. The device captures sounds from different places in the space, which it gradually stores, the sounds overlap and thus creates an accumulation of sounds. The visitor not only influences the appearance of the objects, but with his presence leaves a trace in the form of sound in the gallery. Objects are made out of 3D printed parts. Imperfections of prints are left as important visuals details. The size and appearance of the objects will be directly proportional to the funds obtained from potential sponsors or a gallery contribution. Objects are thus something unclosed that we can still complete as the environment in which we are living. They are based on the reflections on space and dwellings that we build, and they are free materializations of ideas about spatial solutions based on geometrized materials that ubiquitously surround us. We sense missing parts in objects, and without knowing them, we can imagine them.

Unproductivity is a weed

Festival DOM, 3D print (PVA), water system, collaboration with Andrea Uváčiková, Pistori Palace, Bratislava, 2021.

Processual installation, object, 3D print (PVA), soil, plants, metal construction, water system, 500 x 170 x 80 cm, 2021 In the site-specific installation Unproductivity is weed, the authors use the process of self-watering the planted plants to point out the constant need for production within the utopian vision of endless growth, which is still the mainstay of our society. The constant generation of new products (hyperproductivity) or the constant activity of man can lead to his exhaustion and, in a broader context, to the exhaustion of society and the planet as such. The authors have long been interested in the phenomenon of unproductivity, in the state when we consciously try not to produce anything and not to create waste. Getting to this state without suffering from remorse for not doing something is getting harder, however, when we admit that not knowingly doing something does not automatically mean laziness or a waste of our time, it can be this activity / inactivity, on the contrary, give birth to something beneficial. The installation consists of the text “productivity is a weed”, which is printed on a 3D printer from a special, water-soluble and biologically harmless filament PVA. The letters act as flower pots in which useful and medicinal plants are planted. The environment includes a self-watering system that supplies the plants with the necessary moisture. The experimental nature of the installation is underlined by the fact that the flowerpots gradually lose their form under the action of water. It is questionable how vegetation will cope with the gradual disappearance of borders and whether it will continue to grow freely, similar to “wild fruit”. The authors also point out the parallel between plant planting and letter planting (Czech planting), which were one of the “meditative” activities during the past year permeated by periods of quarantine and “lockdowns”. Under the pressure of circumstances, the company slowed down, became less productive and motivated many of us to spend time in the garden, in nature or in creation.

Arte-factum

Modernism for the Future 360/365 Project, 3D prints, collaboration with Andrea Uváčiková, Kortrijk, Belgium, 2021.

The project is based on the morphology of the Hardware store building, which has undergone changes over the years. Our goal is to point out the development of the external features of the building (external features), but also the connection with the purpose for which the building was used (internal context). We want to relate the modernist features that the building bears to the ideas of modernity (in general) through contextualization. We choose architecturally interesting parts of the exterior and interior of the building, from which we plan to create scale 3D models from original materials (concrete, glass, etc.). This will create a series of models that act as museum artifacts, and the architecture of our exhibition is also conceived in this style. The artifacts will added QR codes, which take over the function of “labels” for works, similar to what is the case in museums. After displaying the QR code, however, a caption does not appear, but a link to an animation that works with the visual morphology of a particular artifact. Animation acts at first as games (literally referring to them somewhere – tetris), but over time their original meaning, transformation, or more general context to the ideas of modernism that they mediate begins to appear.

Waiting for the snow

Site-specific installation for gallery in open air, NONSTROP gallery, Jihlava, 2021.